Category Archives: multi-touch

"When we set the table up in Milan, we came in the next morning and found construction workers playing with it, saying, “bellissima!”"
Kalyn Nakano

Veggie Vision

What will kitchens be like a decade from now? IDEO recently helped IKEA envision some wild ideas that will likely be entirely plausible—someday. Usually, predictions like this exist only on screens, as concept videos and digital renderings. But this time, IKEA asked IDEO to build a working prototype of one future concept: the Table for […]

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"Unlike his terrifying cousins in Jurassic World, Rexamus is programmed to embody one of IDEO’s values: empathy."
Ed White

How We Did It: Meet Rexamus

Meet Rexamus, IDEO London’s friendly resident dinosaur. You see, unlike his terrifying cousins in Jurassic World, Rexamus is programmed to embody one of IDEO’s values: empathy.

"OpenIDEO is a community that encourages taking creative risks, and that leads to powerful solutions to longstanding challenges."
Joanna Spoth, Challenge Manager

High-tech Solutions for Healthier Lives

Attention Labs readers! OpenIDEO has a challenge for tech-savvy problem solvers. They’ve teamed up with NBCUniversal, NBCUniverso, and Telemundo to come up with ideas for new ways to reduce preventable diseases, particularly in the Latino community, where one in five adults suffer from diabetes, more than 75% are overweight or obese, and strokes are the […]

"The border between design and art is really fluid."
Ethan Frier

The IDEOgraph

Ideograph (n): a picture or symbol used in a system of writing to represent a thing or an idea but not a particular word or phrase for it. IDEOgraph (n): a device that creates a physical representation of the spirit of IDEO Chicago by recording the ebb and flow of activity in the most beloved […]

"NOAM is helping achieve new levels of prototyping, both inside IDEO and out."
Tim Brown


Noam is a software-messaging platform created by IDEO to help hardware and software tools communicate with one another. To introduce Noam to the world, we wanted to build a physical manifestation of the platform, something that was—like Noam—fun and exciting but also remarkably simple to use. After a bit of brainstorming, we hit on the […]